1 using UnityEngine;
2 using
System.Collections;
3
4 namespace
GamePlay
5 {
6     
public class PauseLayer : MonoBehaviour
7     {
8         
public SpriteRenderer musicSprite;
9         
public SpriteRenderer soundSprite;
10
11         
public Sprite[] onSprites;
12         
public Sprite[] offSprites;
13
14         
public void Start()
15         {
16             musicSprite.sprite =SoundManager.isMusic ? onSprites[
0] : offSprites[0];
17             soundSprite.sprite = SoundManager.isSound ? onSprites[
1] : offSprites[1];
18         }
19
20         
public void changeSprite(int item, bool isOn)
21         {
22             
if (item == 0) musicSprite.sprite = isOn ? onSprites[0] : offSprites[0];
23             
else if (item == 1) soundSprite.sprite = isOn ? onSprites[1] : offSprites[1];
24         }
25     }
26 }



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